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College of Engineering and Information Technology
UMBC Chemical and Biochemical Engineering
Joshua Enszer
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ENG 316


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Joshua Enszer


Lecturer in Chemical, Biochemical & Environmental Engineering


Ph.D., Chemical Engineering – University of Notre Dame, 2010
M.S., Chemical Engineering – University of Notre Dame, 2008
B.S., Chemical Engineering; Mathematics – Michigan Technological University, 2005

Professional Interests

The main goal of my research is to develop mechanisms for increasing student engagement in science, technology, engineering, and mathematics (STEM) education. The two major components of this work supplement current instructional strategies in undergraduate engineering courses: electronic portfolios and serious gaming.

A portfolio has long been a staple of programs in architecture and education, but it is starting to gain traction in disciplines like engineering. In addition to being a convenient format for presenting a variety of related work, implementing portfolios in engineering courses provides opportunities for students to obtain a deeper and more serious ownership of their own abilities and knowledge. Portfolios address all three aspects of courses designed with significant learning in mind: learning goals including human interaction, application, and development of lifelong learning skills; learning activities related to experiences and reflection; and feedback in terms of self- and peer-assessment (an excellent discussion of this is given by L. Dee Fink in his book Creating Significant Learning Experiences). I am investigating the implementation of electronic portfolios inside and outside the classroom.

The term “serious game” is used to describe a game whose goals are more than pure entertainment:  its main purpose is to provide an environment for training or learning. In 2007, the New Media Consortium and the EDUCAUSE Learning Initiative's annual Horizon Report listed “Massively Multiplayer Educational Gaming” as an emerging technology available four to five years after publication, and in 2011 “Game-Based Learning” was announced as a technology to look for in the next two to three years. While the challenges of effectively implementing educational games are considerable, the technological resources are available, making this area ripe for research.


J. A. Enszer, J. A. Kuczenski, K. L. Meyers, J. B. Brockman, and M. J. McCready. “Electronic Portfolios in Academic Advising, Self-Guided Learning, and Self-Assessment.” Proceedings from the 2011 ASEE Annual Conference and Exposition, Vancouver, Canada (2011).

J. A. Enszer, Y. Lin, S. Ferson, G. F. Corliss, and M. A. Stadtherr. “Probability Bounds Analysis for Nonlinear Dynamic Process Models.” AIChE J. 57: pp.404-422 (2011).

J. A. Enszer and M. A. Stadtherr, “Verified Solution and Propagation of Uncertainty in Physiological Models.” Reliab Comput. 15: pp. 168-178 (2011).

J. A. Enszer and M. A. Stadtherr, “Verified Solution Method for Population Epidemiology Models with Uncertainty.” Int. J. Appl. Math. Comput. Sci. 19: pp. 501-512 (2009).