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Virtual reality applications
VR refers to computer-generated, interactive, three-dimensional environments into which people are immersed. Virtual Reality (VR) has been proved to be a powerful technology for solving today’s real-world problems. I am interested in developing virtual reality techniques (Visualization, Haptics, Physics Based Modeling, Constrained Based Modeling) for applications ranging from virtual assembly, factory maintenance, manufacturing to mechanism design and nanorobotics.
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SHARP (A System For Haptic Assembly & Realistic Prototyping)
We integrate stereo graphics, haptic feedback and physics based modeling techniques to visualize the design and manufacturing process. Our system SHARP allows designers and manufacturers envision/experience the assembly process while the products and facility are still in digital form in order to better determine the manufacturability and facility layout for optimum production. Click here for a demo movie.
Key features:
- Physics based modeling of assembly and training process
The physics computation is based on voxel (small cubes) representation of CAD models obtained from Voxel Point Shell (VPS Boeing Inc.)
- Haptic force feedback through Phantom devices
A virtual spring system is attached between the virtual hand and the manipulated object.

The network module has the ability to communicate with multiple VR systems (such as CAVE etc.) at geographically dispersed locations using a non-dedicated network channel.
The system framework is based on VRJuggler, an open source virtual reality package that provides a virtual platform to VR development.
Publications:
Seth, A., Su, H.-J. and Vance, J.M., "SHARP: A System for Haptic Assembly & Realistic Prototyping," ASME International Design Engineering Technical Conferences , September 10 – 13 2006, Philadelphia , Pennsylvania. (PDF)
Seth, A., Su, H.-J. and Vance, J.M., "A Desktop Networked Haptic VR Interface for Mechanical Assembly," ASME International Mechanical Engineering Congress and Exposition , November 5 – 11 2005, Orlando , Florida. (PDF)
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Design of bio/nano devices in virtual environments
Nanorobotics is an emerging field that deals with the controlled manipulation of objects with nanometer-scale dimensions. Due to the size of machine components, it is very difficult for engineers to imagine and understand the physics in nanoworld. I am particularly interested in applying VR techniques in nanorobotics research as a way to enhance the operator's perception (vision + haptics) by approaching more or less a state of “full immersion” or “telepresence.”
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