Introduction
to Go
Go is an ancient game of elegance and strategy. Older than most other games
it's compared to, Go dates back for what is presumed to be four thousand years.
Go is very popular in Asia, the continent from which it was born. There are many
competitions held and some people are professionals: playing Go for a living.
It's popularity in Asian culture is likened to that of American college
basketball, with large monetary prizes for those professionals able to gain and
hold a title. Go spread into the west in the late 1800's/early 1900's and then
to the United States in the 1950's. The United States now has about 20
professionals that actively compete, and popularity is still growing. South
Korea has recently become the strongest nation in Go, having the best
professionals that compete in the world.
A game of Go progresses as two players alternate placing black and white stones
on a square grid. The classic equipment for the game is a wooden board with a
grid burned on it and stones can be made from plastic, glass, or slate and clam
shell. The stones are often contained in wooden or plastic bowls. There are 3
rules for playing Go, and two rules for scoring go. As opposed to most other
strategy board games, victory is not absolute. One player can win in varying
degrees, as the game is scored in points. At the end, white is awarded some
points for going second, as it is a disadvantage. Since stones are placed and
not moved, a game in progress is a record of itself. Most times, a go player can
see what has happened and what will be in a game that is fifty moves from the
beginning. Go is widely considered to be analogous to military strategy and
business management. Also, if one isn't good at other strategy games, such as
Chess and Checkers, that does not mean they will have difficulty with Go. A
large portion of strategy requires abstract geometric analysis, rather than
simply reading ahead moves to try to outwit your opponent.
There is a ranking system in Go that is borrowed from that of the Japanese
martial arts systems. A beginner starts at 30 kyu and progresses toward 1 kyu.
The player then enters a the dan category, starting at 1 dan and advancing
toward 6 dan or 7 dan. If someone has reached a level of mastery exceeding 7
dan, they are giving a 1 dan professional ranking. The highest rank to be
achieved is 9 dan professional. It is estimated that the average person that is
serious about the game will take one year to achieve 10 kyu, then 3 to 5 years
to reach 1 dan. The rules and basic tactics are simple and require maybe an hour
or so to understand the premise of.
Go has many variants and can be played several different ways. Rengo is when 4
people pair up into 2 teams and play a game alternating turns against each
other. Renju is a Go variant where 2 players alternate trying to place 5 stones
in a line using the same equipment as Go.
Unlike Chess, Go has yet to be able to be dominated by computer technology.
There are technically 100 possible opening moves for Go, and 20 possible moves
for Chess. Computer scientists have difficulty making an artificial intelligence
for Go, as having a computer process the outcome of every possible isn't
feasible with current hardware limitations and the large amounts of possible
moves in Go. And since most skilled Go players pick moves with a degree of
instinct, programmers have difficulty using the assistance of skill players to
write an A.I.
There are several places for people to play Go in the United States. One can
play on the internet or on one of many go servers. These include Kiseido Go
Server (KGS), Internet Go Server (IGS), No-name Go server (NNGS), and other less
serious servers, such as Yahoo!. One can also play Go in some of the various
clubs dotting the U.S. Locally, there is a Baltimore Go Club, a University of
Maryland, College Park Go club, and a University of Maryland, Baltimore County
Go Club.
Information was taken from the following websites. Check them out for more
information.
www.geocities.com/desmontes/go.html
www.usgo.org
www.smart-games.com
newyork.villageworld.com/users/bradleym/Compare.html
Written by
Ben Johnson
Mail any questions or inaccuracies there.