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Sun Java Programming Language SL-275

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Course Description | Outline | IT Home

Module 1 - Getting Started

  • Describe the key features of Java technology
  • Write, compile, and run a simple Java technology application
  • Describe the function of the Java Virtual Machine (JVM NOTE: The terms "Java Virtual Machine" and "JVM" mean a Virtual Machine for the Java platform.
  • Define garbage collection
  • List the three tasks performed by the Java platform that handle code security

Module 2 - Object-Oriented Programming

  • Define modeling concepts: abstraction, encapsulation, and packages
  • Discuss why you can reuse Java technology application code
  • Define class, member, attribute, method, constructor, and package
  • Use the access modifiers private and public as appropriate for the guidelines of encapsulation
  • Invoke a method on a particular object
  • Use the Java technology application programming interface (API) online documentation

Module 3 - Identifiers, Keywords, and Types

  • Use comments in a source program
  • Distinguish between valid and invalid identifiers
  • Recognize Java technology keywords
  • List the eight primitive types
  • Define literal values for numeric and textual types
  • Define the terms primitive variable and reference variable
  • Declare variables of class type
  • Construct an object using new
  • Describe default initialization
  • Describe the significance of a reference variable
  • State the consequence of assigning variables of class type

Module 4 - Expressions and Flow Control

  • Distinguish between instance and local variables
  • Describe how to initialize instance variables
  • Identify and correct a Possible reference before assignment compiler error
  • Recognize, describe, and use Java software operators
  • Distinguish between legal and illegal assignments of primitive types
  • Identify Boolean expressions and their requirements in control constructs
  • Recognize assignment compatibility and required casts in fundamental types
  • Use if, switch, for, while, and do constructions and the labeled forms of break and continue as
    flow control structures in a program

Module 5 - Arrays

  • Declare and create arrays of primitive, class, or array types
  • Explain why elements of an array are initialized
  • Explain how to initialize the elements of an array
  • Determine the number of elements in an array
  • Create a multidimensional array
  • Write code to copy array values from one array to another

Module 6 - Class Design

  • Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
  • Use the access modifiers protected and the default (package-friendly)
  • Describe the concepts of constructor and method overloading
  • Describe the complete object construction and initialization operation

Module 7 - Advanced Class Features

  • Create static variables, methods, and initializers
  • Create final classes, methods, and variables
  • Create and use enumerated types
  • Use the static import statement
  • Create abstract classes and methods
  • Create and use an interface

Module 8 - Exceptions and Assertions

  • Define exceptions
  • Use try, catch, and finally statements
  • Describe exception categories
  • Identify common exceptions
  • Develop programs to handle your own exceptions
  • Use assertions
  • Distinguish appropriate and inappropriate uses of assertions
  • Enable assertions at runtime

Module 9 - Text-Based Applications

  • Write a program that uses command-line arguments and system properties
  • Write a program that reads from standard input
  • Describe the C-type formatted input and output
  • Write a program that can create, read, and write files
  • Describe the basic hierarchy of collections in Java 2 Software Development Kit (Java 2 SDK)
  • Write a program to iterate over a collection
  • Write a program that uses generic collections

Module 10 - Building Java GUIs

  • Describe the Abstract Windowing Toolkit (AWT) package and its components
  • Define the terms containers, components, and layout managers, and describe how they work
    together to build a GUI
  • Use layout managers
  • Use the FlowLayout, BorderLayout, and GridLayout managers to achieve a desired dynamic
  • Add components to a container
  • Use the Frame and Panel containers appropriately
  • Describe how complex layouts with nested containers work

Module 11 - GUI Event Handling

  • Define events and event handling
  • Write code to handle events that occur in a GUI
  • Describe the concept of adapter classes, including how and when to use them
  • Determine the user action that originated the event from the event object details
  • Identify the appropriate listener interface for a variety of event types
  • Create the appropriate event handler methods for a variety of event types
  • Understand the use of inner classes and anonymous classes in event handling

Module 12 - GUI-Based Applications

  • Identify the key AWT components and the events that they trigger
  • Describe how to construct a menu bar, menu, and menu items in a Java GUI
  • Understand how to change the color and font of a component

Module 13 - Threads

  • Define a thread
  • Create separate threads in a Java technology program, controlling the code and data that are
    used by that thread
  • Control the execution of a thread and write platform-independent code with threads
  • Describe the difficulties that might arise when multiple threads share data
  • Use wait and notify to communicate between threads
  • Use synchronized to protect data from corruption

Module 14 - Advanced I/O Streams

  • Describe the main features of the package
  • Construct node and processing streams, and use them appropriately
  • Distinguish readers and writers from streams, and select appropriately between them

Module 15 - Networking

  • Develop code to set up the network connection
  • Understand the Transmission Control Protocol/Internet Protocol (TCP/IP)
  • Use ServerSocket and Socket classes for implementation of TCP/IP clients and servers