News & Events

About

This page contains a single entry from the blog posted on February 18, 2009 1:36 PM.

The previous post in this blog was Seminar: Wednesday, February 11, 2009 at 3:30 p.m..

The next post in this blog is Seminar: Wednesday, February 25, 2009 at 3:30 p.m..

Many more can be found on the main index page or by looking through the archives.

Powered by
Movable Type 3.34

« Seminar: Wednesday, February 11, 2009 at 3:30 p.m. | Main | Seminar: Wednesday, February 25, 2009 at 3:30 p.m. »

Seminar: Wednesday, February 18, 2009 at 3:30 p.m.

Physics in Games
Dr. Marc Olano
UMBC/CSEE

Modern computer games exhibit a number of elements of elementary physics. This is perhaps most visible in kinematic simulation of articulated bodies, the so-called "rag doll physics" for character animation. However, physics can also be found in fluid simulation, optical effects with participating media, and models of surface reflectance. These methods must run effectively on a range of consumer hardware, and must be fast, finishing within a fraction of the 10-30 ms time available per frame. This talk will present some of the currently popular methods and demonstrate their results, and discuss the state of consumer-level hardware to accelerate physics simulation.

Location Physics Bldg., room 401